Understanding Usability

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UX

 

Fake form fields for a better user experience

Being a Sydney-based UX company we do heaps of work in finance, particularly with online forms. Typically an online form, usually comprising multiple screens, will present some design challenges:

- collect all the required data, while being as short as possible

- collect accurate (formal) data, while using everyday (informal) language

- give the user a sense of control, while demanding intricate details (in a linear order).

Modern form design is a creative art to ensure that people (a) complete the process without deciding to give up and (b) feel emotionally positive after completing the process; if the customer feels the process was demanding and tiring, and even, well, *degrading* because of the personal disclosure to an inhuman interlocutor, then chances are your customer relationship is spoiled from the start. 

Recently we were designing a form in a workshop with a client and we discovered a design issue that demonstrated some of these competing demands, and we ended up with perhaps an unusual solution. The form, like many others, required some disclosure of the financial position of the customer. Part of this was their employment details. The form we had sketched had fields for 'employer' and 'job title'. Our client explained that actually they need the 'job type' and not the 'job title'. Job types are selected from a (long) list and are things like:

  • Manager
  • Clerical assistant
  • Labourer
  • Teacher
  • Production manager
  • Warehouse manager
  • Sales minion* 

Whereas job titles are free text entry and are things like:

  • Manager, retail division
  • Senior administration supervisor
  • Granite technician
  • English teacher
  • Head of plant operations
  • Senior logistics manager
  • Sales prodigy*

You can see that 'job titles' often carry a sense of identity and can infer status (there's more Senior and Principal UX professionals than Standard ones ;-) whereas 'job types' are averaging. Chances are that declaring a job title leads to a little flush of pride whilst declaring a job type leads to a little bit of reflection. With the form in question, and indeed with any form design, we want to keep the user feeling just chipper whilst they fill it in (there's always some checkboxes that the client wants them to tick, right?). We felt that swapping 'job title' for 'job type' would take too much shine off the emotional wellbeing of our customer during this particular engagement. We decided to leave in 'job title' so people could tell us something special about their work, and then collect 'job type' straight after**.

Asking for data that you don't need - the fake field - is of course artifice, and maybe could be considered a patronising lie that breaches the spirit of trust that should exist between user and provider… but seen in a different way it is quite usual to gather extra, incidental information. In a conversation, with a real person, without a computer screen and an un-emotional form in the way, people get a sense of dialog and emotional engagement from the interaction. A lot of extra information is transferred in the process of managing the interpersonal interaction. When designing a form, we acknowledge the compromises compared to that proper human engagement, and we look for ways in which we can take tiny steps back towards where we prefer to be. In this case, the 'job title' field is not data that gets kept, but it's still important to ask someone; could you imagine asking someone what sort of job they had but not asking what they actually do? Even though it compromised our key goal of a short, fast form, sometimes satisfaction is more important than plain old efficiency.

Can you think of other examples where a fake field might help the experience?

Fake_fields

* not really

** (we'd love to test this out and see if a form with 'job title' has higher satisfaction ratings than one with just 'job type' - maybe one day we will - for now we're just measuring the form against performance goals)

Jon Duhig is a Grand Wizard at Objective Digital

Filed under  //   design   form design   usability   user experience   ux  

Comments [16]

Are you imaginative? UX consultant wanted!

We are looking for an enthusiastic User Experience Consultant in Sydney! We can sponsor overseas applicants.

Are you a user advocate and can you think creatively about design and business problems?

Please send jbreeze@objectivedigital.com your LinkedIn profile and examples of your work!

In the role of User Experience Consultant you will be accountable for the delivery of User Centred Design and Eye Tracking Usability Testing projects across clients in Finance, Government and eCommerce.

Selection criteria:

  • 5+ years experience in user experience and usability consulting
  • Strategic thinking and creativity
  • Strong business and interpersonal skills
  • Highly competent at all aspects of User Centred Design Experience: 
    • User Research, 
    • Information Architecture, 
    • Transactional Wireframe Design, 
    • Eye Tracking and 
    • Usability Testing
  • Tertiary qualification in HCI, Psychology or Social Science
  • Highly competent researcher: Ability to lead interviews, workshops and testing sessions
  • Analytical thinker with excellent writing skills.

At Objective Digital, we encourage and value the contributions provided by our staff, and offer a dynamic, flexible and satisfying working environment. This role provides an exciting opportunity to join a company that is leading the way in the latest user centred design and usability testing techniques, to improve the customer experience across a broad range of digital applications.

Please email your CV and examples of your work to jbreeze@objectivedigital.com or get in touch on LinkedIn.

Filed under  //   UX   jobs  

OD FAQs | How do you convince the executive of the value of user experience design?

During the AIMIA Digital Customer Experience forum, that I chaired this morning, there was considerable discussion about how to justify the work UX people do and have it accepted as part of the business culture.  Difficulties with acceptance often occur in large enterprise where traditional cultures are strong and therefore it is difficult to update process. However, the landscape is changing.


I have been encouraged in recent years that enterprise has accepted the importance of customer (and staff) research during the product development process.  Companies like Telstra, Fairfax, Sensis, News Corp, Westpac, BT Financial and CBA have their own internal customer experience teams.  Most importantly, these teams are not just working on website and mobile apps. The great ones are shaping the entire business! UX Leads are overseeing product design, not just focussing on the digital bits. 

Another trend for these teams, that has been slow to take off in Australia, is the consideration of more than just the technology interaction during the design process.  Great UX teams are thinking about how the entier customer journey is 'designed'. Here's a concept from Opher Yom-Tov, from BT Financial and previously IDEO.

Presentation1
 
 The design of a train, in Opher's example, did not just consider the configuration of the carriage and seating. You can see in the image that the "Train Ride" is the 8th step in the process. If you don't design the 7 steps before that, then the passenger might not even board the train!

So how do companies make this happen?

One project at a time.
Don't use too many motherhood statements of user experience principles and try to preach them to the uninitiated. Instead do a project, do it properly and incorporate processes that engage users on the journey.  The outcomes will speak for themselves.

Inform.

Seb Chan from The PowerHouse Museum, reckons that sharing results of research is an important part of the UX sales process. Even if you don't have to, make sure that everyone knows that there is customer research available in a central repository (and that they can access it). The way that Seb encouraged sharing at the Powerhouse was to set up internal company blogs, where people began regularly sharing their insights from different projects. These blogs became so popular that they are now open to the World!

Teach.

Opher suggested that you should treat the project as an education process where the business and technical stakeholders and project team members are taught what UX design means and why it is important. At project team meetings let people know what they are there and what each step will do for the project. When customers are engaged in the project take photos, these will be useful later, when you need to show everyone what you did.

Once these projects are launched and the business sees success the exec will come round to the user experience way of thinking.

Filed under  //   UX   customer experience   ucd   user experience  

New UX Patterns site - Quince

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We previously blogged about UX pattern sites and I think Quince should be added to the list of useful sites when it comes to patterns.

You can search for patterns by keywords, explore all patterns, by task, by tag relations, and by wireframe. Especially the last way of finding a pattern is new to me and I have found it extremely useful.

While the site is not the quickest at loading I definitely think it is worth a visit!

Check it out at http://quince.infragistics.com

Filed under  //   Patterns   UX   UX Patterns  

What to Expect in 2010: UX/UI Design Simplicity

For those interested in the UX/UI trends for 2010 by WedDesignerWall. We have already seen many large organisations adopt mega navigation and am curious to see whether companies will move one step further to smart navigation.

It's all about keeping it simple rather than overcomplicate things which I totally agree with.

Here are the 2010 trends the article discusses:

  • Clean and simple
  • Single page websites
  • Sliders
  • Modal boxes
  • Smart navigation and taskbars
  • Text as the new image
  • Larger page layouts
  • Mobile version of every site
  • eCommerce tweaker shopping
  • Smart forms

Check out this article at http://www.webdesignerwall.com/trends/what-to-expect-in-2010-uxui-design-simplicity/

Filed under  //   trends   usability   ux  

The value of eye tracking - UsableWorld

Recently, I watched a usability test, with no eye tracking, and this happened:


The participant, describing an issue, said - ”You can see here how ... “.

In the observation room my client and I had absolutely no idea what he was talking about! We couldn't see where his finger was pointing at the screen!

If we had the eye tracker running we could have easily seen what he was talking about, because, as he described the issue, he would have been looking at that exact spot on the screen.  Seeing this real time video footage would have added so much more value to our experience as observers.

I can't understand how people can do usability testing without eye tracking!

Filed under  //   eyetracking   usability   ux  
Posted by James Breeze 

Comments [0]

Brainstorming your designs - Have you exhausted all the opportunities?

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Innovation in software design can be structured.

It's about understanding business and user needs, both explicit or implicit, and then brainstorming all the different design opportunities. Once you are completely exhausted, you will hopefully come to the 'essence'. An ah-ha moment will leave you with the correct design framework. One that is based on a client(s)' business context, techical framework and their personal preferences.

This Johnny Holland post sums it up well.

Filed under  //   Design   UX   methods